http://prezi.com/ll2bartgrvjr/copy-of-contextual-influences/
Our next task was to write a 1000 word essay, which may seem a daunting task to begin with, but with 100 words being three lines, it shouldn't be overly difficult. Below is an attempt at said essay:
When we think of art,
we think of paintings, sketches, drawings, maybe music or dance depending on
your trail of thought. But not many will think of games immediately. The
question is, can we count games as an art? Are all games art, or just some?
Infact, one big question is when does something stop being classed as art, is
there a boundry? And if so, are games within, or just outside this boundry? But
the question I'm going to be discussing is, has art actually influenced game
design? I'll be exploring several art styles and examples to come to a
conclusion on whether art has indeed influenced the way games are designed
today.
First, lets look at
what art is. Art is meant to be expressive in a variety of ways, either through
visual representation, audible sound and more. They can range from so many
things that it's hard to tell when something stops being art. In order to work
this out, we first need to understand exactly what art is. This however is a
very difficult question to answer. Art is essentially whatever you want it to be.
If you look at something, it causes you to experience an emotion, then you call
it art, then it is.
So, lets have a look
at a few professional definitions: "the expression or application of human
creative skill and imagination, typically in a visual form such as painting or
sculpture, producing works to be appreciated primarily for their beauty or
emotional power." -Google. This is correct. But then, not entirely. The
purpose of a definition is to sum up an item or subject (or anything else for that
matter) completely, this only explains a small part of what art is. This
definition therefore, is correct, but not entirely, therefore fails to be a
definition. It is correct in saying "to be appreciated primarily for their
beauty or emotional power." Since that is the reason for arts existence,
to create an emotional reaction, and anything can be appreciated. So as you can
see, art is very hard to explain.
Now we are trying to
work out whether games are art, so first, what are games? Games are blocks of
code put together to form a seemingly interactive situation, often with 3D or
2D environments. They can instil emotions in people due to certain characters
in story games dying or action sequences that fill the player with adrenalin.
Games are made to have an effect on people from distress to glee to anger to
corruption. Games can tell a story, provide a show of skill, teach you a
lesson, or sometimes just to confuse you for the fun of it. As an example, I'll
be focusing on the game Antichamber.
Antichamber
is a first person puzzler. This means it's set in a first person perspective,
so you're looking through the eyes of the protagonist. The controls are simple
and so too is the art style using minimalism and so very few colours. “Antichamber
is a game about discovery, set inside a vibrant, minimal, Escher-like world,
where geometry and space follow unfamiliar rules, and obstacles are a matter of
perception.” This quote demonstrates antichambers art style and mentions it’s a
very psychological game. The art style of minimalism means it can focus on
getting the point of the game across with no aesthetic designs to distract the
player while at the same time, looking good. It focuses on breaking most known
common concepts about games, down to things as small as: "Do you jump or
walk off a ledge?" And "Is it really a dead end if I speed walk at
the wall face first?" Not only this, it also breaks 3D dimensions, with
cubes containing something different depending on the side you look at it, and
going into a room simply by looking through a hole and nothing more.
The question is; is
Antichamber classed as art? I’d answer this with a sure yes. Antichamber causes
players to feel emotions of wonder and confusion, it makes them happy when they
progress, and is pleasing to look at, with the art style being curious and
unique to the game. The fact I actually call it art means it is indeed art. As
I explained before, if someone perceives something as art, then it is art.
But does this mean
just games with interesting visual art styles or complex mechanics are classed
as art? The answer is no. Lets take another game as an example: Call of Duty.
This game is one I personally do not find to be entertaining, it’s a generic
brown shooter with no mechanics other than point and click, there are gadgets
occasionally but I’m talking about the base concept here. It’s a game so
obviously made purely to get money out of people and nothing more. It’s a bad
shooter to me. But is it art? I’d say yes here as well. It provokes an
emotional response in me, which is pure hate, but it’s still an emotional
response. But some would class it as an art, so it is, simple.
Art
has been created in many ways from dance to lines on paper to music. It's
always trying to give you an experience, a way to go through what the artist
was going through when it was created. Games do something very similar; they
give you an experience of being part of another world or another person’s
story. “Video games are a way to jump
into a different world. You get to forget about your stressful, busy life and
become someone else for awhile.” –Bandini (username for comment section) Sometimes art will
take other types of art and use them in its own design. For example it could
take the art of music and use it to improve its design by giving the game
atmosphere and a memorable style. Sometimes it will use a custom art style or
use one similar to another but with a twist. Some games are drawn entirely in
pencil, some games are created with floating music making lights in darkness,
some are filled with wonder and a need to explore, games take all art types and
put them in one, to give you another experience all together and keep you
hooked until the game is finished. And even then the experience can continue.
However, not all
games are a brilliant art created to give you an experience you've never seen
before. Some mainstream games are created and sold just to make a profit. Not
much thought has gone into most parts of the game and there doesn't tend to be
much variation. They find a style that seems to be successful and stick with it.
They are, however, still classified as art, because people get an emotional
response and class it as art. Other games like indie games for example, are not
restricted by big companies that change the game until their game is no longer
their game anymore because of various changes made. Indie developers create
what they want to create; therefore these games tend to come directly from the
artist and so are more likely to deliver the experience the artist intended.
So the question is; “how
has art influenced game design?” The answer is, in every way possible. If games
themselves are art, then surely games must have been influenced by other art to
make them so. Games from all genres have been influenced heavily by art because
of what art is. Art is anything that invokes emotion. When someone makes a
game, it’s usually based in some way shape or form on something we know of.
Racing games, fighting games, puzzle games, even antichamber has been
influenced. Architecture is an art, Antichamber plays around with this and makes
you think all the while. Games tend to give you an emotion because of its
content, and its content is art in itself, this content has been taken from
other art, therefore influencing the whole game.
A prezi showing the contextual studies worksheets can be found below:
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